Technical Animation Artist

Specialized in rigging humanoid characters, creatures, and general assets.
Efficient auto rigging with Plug-ins for Maya and building pipeline tools for each project’s special needs.

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Rigs

Specialized Rigging solutions

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PLUG-INS

Project Pipeline Tools.

Extras

 
 
 

Models

Models created in Blender

 

Games

Games created in Unity

 

Blog

Archived thoughts